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OCBZ: Agame Lyon

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I keep on promising Greyflame and the rest of the OCBZ crew a new character and a team XD ARE YOU READY FOR SOME MAJOR SHAKE UPS?!

First major shake up should be the complete reinventing of Agame, Hannibal and the Fool. Forget all you used to know about them. THEY FINALLY HAVE A PROPER STORY.

:bulletorange: General

:bulletred: Name: Agame Lyon (pronounced A-ga-me Lee-on)
:bulletred: Age: 32
:bulletred: Birthday: 23rd of July
:bulletred: Gender: Male
:bulletred: Species: Mutant Human
:bulletred: Ethnicity or Breed: Caucasian (Father is from Gatta, Mother was transported from Earth)
:bulletred: Hair: Black
:bulletred: Eyes: Blue
:bulletred: Height: 5’9” (180cm)
:bulletred: Weight: 80kilos (176pounds)
:bulletred: Languages: English but understands all (more in Abilities)
:bulletred: Religion:  Atheist
:bulletred: Sexuality: Straight

:bulletorange: History
Agame was born in the upper class section of Key (now known as the Badlands) before it descended into a city of corruption. His mother died soon after he was born due to a long battle with cancer, leaving only his father and himself. When Agame was 7, his psychic powers were revealed and he found himself being sought after by other of Key’s as well as Astal’s and Pent’s major political figures for his mind reading powers. His father immediately fled Key as the city lost its power and influence to the riots and malice and took Agame to Hendris.

Agame received the finest education his wealthy father could afford. He was studious and very intelligent and soon found interests in business and science. During his teenage years, his powers also developed to the point where he could lift objects 3 times the weight of 5 story buildings. It was during this time that Agame grew proud and thought himself better than everyone. He took on the view that money and power were everything. Keeping his growing powers to himself, Agame devoted himself to building an energy company and through shady dealings and manipulation, became the president of his company Enerco at the age of 22. He supplied power and energy to half of the city of Hendris and through that became a wealthy man. Only his father was ashamed of his son, saying “You are like the very men we escaped from Key: heartless and useless.”

When Agame was 28, his father was inflicted with a mysterious disease and requested to go to Essa Plateau before he passed away. Agame decided to humour his father and to show the high society of Hendris his might and power. Arriving in Haradam, many of the locals tried to persuade them to turn back but both father and son relented. With a group of 12 others, they traversed to the very edge of Essa Plateau were they set up camp to prepare for the journey ahead. That night, a harsh sandstorm appeared out of nowhere, making it impossible to see. Agame lost sight of the other members and witnessed his father, suddenly fine and healthy, just get up and walk straight into the storm. Agame called for his father to come back but a stray rock, picked up by the strong winds managed to hit him in the forehead knocking him out. 3 days later, he was found by the Haradam locals (the same ones who told them not to go there) and was brought back to Haradam along with the other 12 missing members. His father was never found.

The locals eventually brought Agame out of his weeklong coma. He was questioned and after finding out the story, left him alone to recover. At night, he was awoken up by two strange figures: a man in a gasmask and another who looked like a wilder version of himself. He quickly found out that he couldn’t read their minds and that things phased through them. The strangers never answered his questions in a straightforward manner and when the locals, ever the wise ones, came back in the morning to feed him announced that they weren’t ghosts but Agame himself.

After being nursed back to health, Agame went back to Hendris and sold his plans and energy to his rival companies and closed down Enerco and left as fast as he came. Gossip spread that he had gone mad by the death of his father while others said that his company was collapsing due to the dirty dealings that held it up. Sightings of Agame have been seen through out Gatta, with the same two strangers he met in Haradam. The gossip couldn’t have been further from the truth: Agame wasn’t overcome with grief for his father’s disappearance (he isn’t convinced he is dead but he isn’t sending out a search patrol any time soon) but was trying to run away from the strangers, now known as Hannibal and Fool, but to no avail. They knew his every move and no matter how hard he tried, he couldn’t avoid them. Finally giving up and accepting defeat for the first time in his life, Agame gave himself up to his followers, demanding to hear what they wanted from him. Instead Hannibal announced they would leave him but only if Agame did one great, good deed and he had to mean it from his heart.

Agame agreed to this proposal. This kick started his journey back to his home city Key, to rescue it from greedy hands and bring it back to its former glory.

:bulletorange: Personality
Agame was a proud man, and holds great confidence in his abilities but isn’t one to boast about them. His methods of manipulation and underhand dealings were good enough to propel him forward. He presents himself as charismatic and in control. He would do anything to be the top dog, even the lowest of actions. He was rarely seen fussed or angry. Everything was done to advance his own needs, greeds and desires, while tossing everyone else aside.

Was. Cue in Hannibal and Fool

Hannibal isn’t necessarily the representation of Agame’s evil side or his bad intentions but more of his negative side. If someone is talking to Agame, they will know his true feelings on the matter simply by looking or listening to Hannibal. If Hannibal is in a good mood, Agame is thinking a negative action or is feeling a negative thought and if Hannibal seems to be looking serious or in an otherwise disappointed mood, Agame is thinking or feeling the opposite. Hannibal is blunt, a troublemaker and always causing difficulties for Agame yet he is also humble, sympathetic and understanding to everyone else but Agame. He is very talkative and is very likely to reveal Agame’s intentions if asked. He won't assist Agame even if he is in danger, often showing apathy and nonchalance. Hannibal is very civil to others and does his best to help but often plays little practical jokes on them. Hannibal, in essence, can read and feel Agame’s mind but Agame can’t do the same.

While Hannibal always seems to be against the current, Fool is always with it. Fool can also read and feel Agame’s mind just like Hannibal but it is hard to see or understand what he is feeling because of his gasmask. Fool always seems to encourage Agame’s positive actions by nodding and by clapping. He crosses his arms over his chest to show disapproval over negative actions. Fool is also vigilant of Agame’s health and well-being: he constantly checks the cupboards for food, is the first to enter the room and warns Agame of impending danger by tugging on the cord that connects Fool with Agame. Fool can also stop Hannibal from giving away too much information by clamping Hannibal’s mouth shut since Fool can touch Hannibal and visa versa.

Hannibal and Fool can be roughly described as Agame’s Conscience and Guilt respectively.

Since the introduction of Hannibal and Fool, Agame has changed. He is still a proud man but now he is wary of others around him and their emotions. He is far less manipulative than he used to be but is more easily angered and frustrated when his plans go awry (mostly because Hannibal might have said something). Agame is also a stubborn man, intent on completing his goals unless heavily persuaded to change his mind (and I mean HEAVILY). Although the presence of Fool and Hannibal might seem to others as a disadvantage, they are slowly helping Agame get on the good road. He still doesn’t understand the concept of “doing good things because you want to” rather that the concept of “doing good things because you have to” but he is getting there.

:bulletred: Likes:
:bulletblue:Agame:bulletblue:
Reading, classical music, Mind-reading random passerby’s thoughts, being kept busy
:bulletblue:Hannibal:bulletblue:
Being an annoyance to Agame, talking, being helpful to people other than Agame
:bulletblue:Fool:bulletblue:
Being helpful towards Agame, watching people cook, reading over people’s shoulder

:bulletred: Dislikes:
:bulletblue:Agame:bulletblue:
Hannibal, losing, disruption in plans, repetitive noises, other psychics
:bulletblue:Hannibal:bulletblue:
Agame, overly proud people, being interrupted
:bulletblue:Fool:bulletblue:
Not much. Fool doesn’t have an intense dislike towards anything other than things that plan on killing/hurting Agame.

:bulletorange: Abilities
Agame is a very powerful psychic. His powers include being able to levitate objects as big and heavy as skyscrapers, mind reading, powers of persuasion, force fields, illusions, manipulation, able to control others and energy blasts. Agame can also create weapons using solidified energy but these tools are weak and can be easily broken with a well-placed strike. Agame has trained himself to increase stamina as most of his abilities drain his energy. The only drawback of this power (apart from energy consumption) is that its very obvious he is using it. When Agame is using his power, a purple haze gathers around his hands, and if he is using a lot of energy, his eyes, making sneak attacks nearly impossible. Levitating objects also get a purple haze around them as do people under Agame’s control. The only ability that is inconspicuous is his mind reading ability, since it doesn’t give away the purple haze. The only people whose abilities do not affect is Hannibal and Fool. Agame can't use two abilities at the same time, he is a horrid multitasker. So while he is busy reading someone's mind, he can't detect someone who is about to stab his back.

Because of Agame’s mind reading ability, the language barrier is no problem for him since he just has to project his message into the foreigner’s mind for communication. He can’t speak any other languages other than basic ‘hello, goodbye’ that he retains from memory.

Agame is adept at using weapons and has a basic understanding of some martial art forms that he uses with his psychic powers to increase his attacking strength but anyone who is well trained in any martial art form can overpower Agame.

Agame also has a natural weakness: his head. His forehead has a natural hole, which although allow him to use his powers, severely weakens the skull’s usually solid structure. Even weak blows that will usually just cause anyone else pain, can knockout Agame.

Hannibal and Fool don’t share Agame’s capabilities, only the ability to read Agame’s mind. Nobody can harm them and neither can they unless it is a spirit or ghost of some sort. Both Hannibal and Fool can ‘retreat’ into Agame’s mind and are still capable of reading his mind but can’t voice their opinions. If only one of them is out in the open they appear in full form but if both are out in the open at the same time, they appear incomplete, usually with their bottom halves missing.

:bulletorange:NOTES:bulletorange:
Most people don't realize that Hannibal and Fool are spirits since they act independently from Agame. They are often viewed as humans with disappearing powers. Hannibal and Fool use this to their advantage, often appearing intimidating and menacing to put opponents off track before disappearing just as Agame attacks.

Agame will do his best not to get in fights. His true powers lie in talking and charisma, which along with his psychic abilities, is enough to dissuade all but the toughest warriors from fighting. Due to the presence of Hannibal and Fool, Agame doesn’t do underhand tactics but won’t hesitate to use them in battle.

WOOT. TIS DONE. EXPECT INTRO SOON. 2009 WORDS YEA
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